Procedural maps add
further realism to a material.
- Overview of Procedural
Maps
- Checker
Applies a two-color
checkerboard pattern to the material.
- Gradient
Creates gradients using
colors, and blends.
- Marble
Applies a stone and
vein color pattern.
- Noise
Creates random perturbation
of a surface based on the interaction of two colors, texture maps
or a combination.
- Speckle
Generates a speckled
surface pattern.
- Tiles
Applies a brick or stacked
tiling of colors or material mappings.
- Waves
Simulates water or wave
effects.
- Wood
Creates the color and
grain pattern of wood.